Archive for September, 2008

Learning Game Design: Designing a Game is Like Playing a Game

Monday, September 29th, 2008

I came to the realization today that designing a game is a lot like *playing* a game. It often feels like the solution already exists, and it is simply my job is to uncover it. An infant game design is like a giant disassembled puzzle of disparate parts. The parts have to put together in [...]

Learning Game Design: iPhone Gameplay and Engagement

Wednesday, September 3rd, 2008

I’ve been giving some thought to how my game designs would perform on various platforms, and how the typical usage model of a platform affects gameplay and potential engagement.
For example, playing a game on a home desktop computer affords very little inherent interruption of gameplay. You’re in a comfortable and stationary position; it’s easy to [...]