The Meat and Potatoes
Hot Sidebar Action: October 21st
October 21st, 2008
- 5 major cultural differences between Games people and Web people
Andrew compares a few differences between the web world and gaming world. Great insight for those of you web people getting wrapped up in the wave of social/casual game design, myself included. Or vice versa. - Virtual items design: Build it yourself or use UGC?
Andrew shares an old email from Charles Hudson with soem great advice regarding UGC goods. - Designing a Level System
Elder Game has nice write-up on considerations when designing level systems. - Game Design Lessons From Evolutionary Psychology: Social Status, Pt. 3 - Bling
Part three of Bret’s series on social status in games. - Game Design Lessons From Evolutionary Psychology: Social Status, Pt. 2 - Leaderboards
Bret talks about leaderboards and their relation to socil stauts in games. - A Feature Set from a “Core”
Brenda Brathwaite follows up her first post about defining a “Core” in your game design. - Free to Pay to Play
A nice examination of the subscription model versus dual currency systems.